The machine gun is devastating when placed strategically, and the Rifleman's grenade attachment is great for incredibly accurate placement. Other than that, the weapons function pretty much the same for both sides. Unfortunately, it's only available to the U.S. It can be used as a sniper rifle in a pinch and holds its own in a medium-range firefight. The M1 Garand might be the best all-around weapon, as it has great accuracy, rate of fire, and damage. And you'll become familiar with the arsenal pretty quickly, as certain types seem to work better than others from map to map. The other weapons feel a lot more authentic the assault rifles and carbines require short bursts, preferably while crouching, and the machine guns are useless unless fired while prone or while mounted on a sandbag or window frame. In reality, this would be virtually impossible - the accuracy and deadliness of this bolt-action rifle in DoD:S has to be seen to be believed. The Kar 98 is also quickly becoming a devastating weapon, as some ninja players are seemingly capable of getting one-shot kills at a dead run. People are more careful when moving forward, and grenade use is getting more prevalent. Where before people were playing more like UT, the Counter-Strike mentality is beginning to take hold (minus jumping around corners with an AWP). After a day of people figuring out maps and tactics, the flow of the matches has become a lot more strategic. I did the class-based system, and the multiple routes. The American character voices sound a little green, but that's about the only negative. As far as sound, the weapons sound great - accurate, with details like the clink noise of an M1 Garand reaching the end of its clip, and the chinking of a Kar 98 reload. I would recommend a gigabyte of RAM and a vid card with 128MB of memory. ![]() ![]() A mid-range computer should run this just fine. And despite being so high on the shine-o-meter, it actually runs quite smoothly, as I mentioned in the impressions piece posted yesterday. Nicer textures, better animation, ragdoll and a few other odds and ends. 907th R.A.I.D Note: Site is closed, the link is a snapshot - 907th R.A.I.D map downloads.Overall, DoD:S is a great looking game, a cut above Counter-Strike: Source.Forums, Downloads servicing French players. DoD France Note: Site is closed, the link is a snapshot - French Day of Defeat:Source site.DoD Federation Note: Site is closed, the link is a snapshot - a web site dedicated to helping the Day of Defeat community.Day of Defeat Directory Note: Site is closed, the link is a snapshot - a directory of custom maps, files and links to other Day of Defeat: Source and ProDoD sites.Sunlit games - Sunlit games DoD:S Map Downloads.dodbits - Bits and Pieces for Day of Defeat:Source, Maps, HUDs, Tutorials, Map Models downloads and support for other Valve games.ProDoD - a DoD:S derivative mod aimed at the competitive community, similar to CSPromod, for the Counter-Strike: Source competitive community. ![]() Day of Defeat: Source has the following official maps included:Īrea Capture: dod_anzio Official Map since release dod_argentan Official Map since Novemdod_avalanche Official Map since release dod_donner Official Map since release dod_flash Official Map since release dod_kalt Official Map since Janudod_palermo Official Map since July 3 2008ĭetonation: dod_colmar (no time limit) Official Map since Jdod_jagd (time limit) Official Map since June 28 2006
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